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Crash bandicoot speedrun timer
Crash bandicoot speedrun timer












You can use a mine to hop a fence but I forgot and missed it, only saves a sec though. Got hit by the last roller to avoid invincibility in the next level.Īir Crash: Can load with the mines in bad or good cycles, they were good this run, which rarely happens to me.

crash bandicoot speedrun timer

Snow Biz: NSS on ice is just super, this level is actually quite fun but there's some stuff that can go wrong. Can spin the birds' butts for a little speed boost here.Ĭrash Dash: Derpy level, slide spinning around the electric fences is pretty sketchy and sometimes jump doesn't wanna work and you slide straight down a pit. The Pits: I don't know about this level, it's a pain in the ass to avoid the first Aku so I just make sure to have only 1 mask when I reach it. Damage abused on the final plant to avoid an invincibility. Hang Eight: Kinda funky to me, always seem to have something weird goin' on here in runs. NSS is so fast you can slide over the smaller pits lol, always quite entertaining. Snow Go: Always gets wrecked, no exception here in this run. Turtle Woods: This level be weird, the terrain is ass and likes to lock you in crouches and ignore your jump button the runthrough here was sloppy, but nothing too bad. Timing starts from the frame before Neo talks to you where Crash is aimed towards the left, you have control over that and ends the first frame Neo Cortex's health bar goes offscreen after the 3rd and final hit. Can chain GO's then later complete a level normally, and using this trick saves several mins enough time to warrant a category split (considering about 100 billion times as many people run No Game Over Abuse compared to regular Any%.) Now for some reason, the game still has that crystal in an inventory and by completing another level normally, Crash will pull out the crystal from the level you just finished AND the level you GO'd in. It's a trick wherein you game over after collecting a crystal, avoiding completing the level and going back to the warp room. Game Over Abuse - The thing not used in this run. Invincibility - Nerfs the NSS thus is avoided, only useful in Hangin' Out.

crash bandicoot speedrun timer crash bandicoot speedrun timer

Slide-Jump-Spin - Sliding, jumping then quickly spinning, creates a higher than intended jump that can clear huge gaps and reach normally impossible heights. Neutral Slide Spin - Achieved by sliding, letting go of the d-pad/analog stick and then spinning. If for some reason you wish to contact me then Īnd to keep updated (somewhat) on WR's and stuff in Crash Bandicoot, Spyro and Ape Escape games then checkout our leaderboards! Trihex - For his amazing 2:16 any% run at AGDQ 2012. The Crash/Spyro gang, too many to name, for being cool dudes/dudettes.' TOTOzigemm - For having a scrotum (it's very important to him). ThaRixer - Another competitor, holds 3rd place on this category strong. PeteThePlayer - The main competition, very good overall Crash runner and really cool guy and for being in the Skype call with me when I got this at 2am my time lol.Ĭrash41596/RinRin - Sexy manbeast who's also quite good at this game, usually skype with him and known for ages.

crash bandicoot speedrun timer

My main (and, really, only) goal in this category was to beat the TAS made by Mukki in 2009, which clocks in at 47:03 SDA timing, kinda annoying when my previous PB/WR was 47:07 :P.īefore I begin the comments of the actual run I shall thank some people for various things 'n' stuff:

CRASH BANDICOOT SPEEDRUN TIMER PS2

This is my speedrun of the PAL version of Crash Bandicoot 2 for the PlayStation 1, it is played on a PAL Slim PS2 without the usage of the Fast Disc Speed option, kinda rule the community has about this category.












Crash bandicoot speedrun timer